Wednesday, March 29, 2006

Economics helps prevent gamer boredom

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Who knew scarcity could be so much fun?

"What if everything in life were free? You'd think we'd be happier. But game designers know better: We'd be bored. Economics is loosely defined as choice under scarcity. After all, in the real world, there's only so much to go around. You can't always get what you want, and unfulfilled desires give rise to markets. But in a game world, there's no inherent reason for scarcity. Game designers have given us plenty of utopias where we can have all the mithril we want, to buy whatever we want whenever we want it. Problem is, those worlds turn out to be dull."

Strangely, companies have yet to market "eXtreme Poverty: The Gaming Adventure."

Link Via DoL.